School of Drafting and Design
School of Drafting and Design

Digital Entertainment and Game Design: Bachelor of Applied Science Degree
Omaha, NE Campus

Course Descriptions

EG371 Research Methods | A 4 credit hour Social Science course

This course offers a step-by-step systematic approach to conducting research. Emphasis is on using critical thinking, efficient research techniques, and the ITT Tech Virtual Library to produce an in-depth white paper. Prerequisite: GE117 Composition I or equivalent

EG372 Written Analysis | A 4 credit hour Composition course

This upper level writing course focuses on writing analytical documents. Areas of study include principles and techniques of drafting and refining an analysis of a complex document or situation. Prerequisites: EG371 Research Methods or equivalent, GE217 Composition II or equivalent

EG381 Statistics | A 4 credit hour Mathematics course

This course is designed to offer students the skills necessary to interpret and critically evaluate statistics commonly used to describe, predict and evaluate data in an information-driven environment. The focus is on the conceptual understanding of how statistics can be used and how to evaluate statistical data. Prerequisite: GE127 College Mathematics I or equivalent

EG452 Economics and Change | A 4 credit hour Social Science course

This course examines the issues of the changing global economy in an information society. Topics include contemporary economic issues and the impact they have on our daily lives. Prerequisites: EG371 Research Methods or equivalent, An introductory level Social Science course

EG462 Contemporary World Culture | A 4 credit hour Humanities course

This interdisciplinary study of contemporary world culture focuses on the impact of globalization and electronic communication. This course explores how global economical, cultural, political and communication processes are influenced by the rapid technological changes within our contemporary world. Prerequisites: EG372 Written Analysis or equivalent, An introductory level Social Science course

EG465 Modern and Contemporary Art | A 4 credit hour Humanities course

This course focuses on the major artists, movements and issues in painting, sculpture, architecture and other media in both the modern and contemporary periods. Prerequisite: EG372 Written Analysis or equivalent

EG468 Ethics | A 4 credit hour Humanities course

This course provides students the opportunity to explore competing ethical theories and through analysis and critical thinking to determine their own code of ethics. Prerequisite: EG372 Written Analysis or equivalent

EG481 Environmental Issues | A 4 credit hour Science course

This course offers an integrative approach to global, environmental issues Topics of study include the analysis of environmental challenges confronting contemporary, global society against a political, geographical, cultural and economical backdrop. Students are instructed on how to apply a systematic problem solving approach in reviewing the issues, related policies and recommendations for confronting those challenges. Prerequisites: EG371 Research Methods or equivalent, An introductory level Social Science Course

GD300 Introduction to Gaming Technology | 4 credit hours

This course offers an introduction to game theory. Topics of study include the history of various types of games, survey of computer game categories and platforms, major game components, and an overview of the game development process.

GD310 Managing Game Development | 4 credit hours

This course offers an overview for the game design process, from the concept phase to the final delivery phase. Topics include project management and game design documents.

GD320 Physics of Animation | 4 credit hours

This course introduces concepts for simulating the real world in a virtual game environment. Topics include: simulating gravity, simulating friction, modeling acceleration and velocity, trajectories, kinematics and motion control, collision detection and response and object mass displacement. Prerequisites: CD340 Physical and Computer-Aided 3D Modeling or equivalent or IT209 3D Modeling or equivalent, IT309 Animation I or equivalent, GE192 College Mathematics II or equivalent

GD330 Game Design Process | 4 credit hours

This course introduces issues inherent in the process of game design. Topics of instruction include the skills and tools needed for story and character development, game design, pre-production, prototyping, testing, end-user testing, human interface, content development and communication documents. Prerequisites: GD300 Introduction to Gaming Technology, GD310 Managing Game Development

GD340 Creative Writing and Storyboarding for Games | 4 credit hours

This course examines how creative writing techniques can be used to develop game interactions for helping to maintain the player's interest. Key elements include: translating rough ideas into a workable script; development of the storyboard based on the principles of storytelling, plot, conflict, action and character development; and camera angles, camera moves and character posing. Prerequisites: GD330 Game Design Process, GE217 Composition II or equivalent

GD345 C Programming for Game Developers | 4 credit hours

This course provides an introduction to object oriented computer programming framed in the technical aspects of game programming. Students will apply the following concepts of variables, control structures, functions, arrays, data types, classes, inheritance and polymorphisms as they build a series of games.

GD350 Game Design Strategies | 4 credit hours

This course explores game design concepts, such as: challenge, reward, penalties, game balance, level of difficulty, artificial intelligence, game genres and the social aspects of gaming. A group project involves designing a simple 2D computer game. Prerequisite: GD330 Game Design Process

GD360 Advanced Animation | 4 credit hours

This course examines advanced animation techniques such as: multiple key frame methods, character setup tools, and two-limb animation solver. A discussion of scripting as it pertains to video game development is also included. Prerequisite: GD320 Physics of Animation

GD375 Level Design | 4 credit hours

This course introduces the art of game and level design. A combination of lecture, discussion and hands-on applications are used to teach issues addressed by game and level designers. The course integrates theories and skills from a number of other disciplines to demonstrate and simulate the decisions, skills, tools, problems and working conditions of a level designer. Prerequisite: GD350 Game Design Strategies

GD400 Game Interface Design | 4 credit hours

This course examines the navigation and control, visual appeal, and functional aspects of the game interface. Case studies of successful and unsuccessful user interfaces are used to illustrate and evaluate the effectiveness of user interface designs. Prerequisite: GD330 Game Design Process

GD410 Game Engines and Production | 4 credit hours

This course analyzes both commercial and open-source game engines, and how to apply different technologies based on the type of game being developed. Additionally the strategies for building game engines from scratch will be explored. Prerequisite: GD345 C++ Programming for Game Developers

GD430 The Game Development Team | 4 credit hours

This course describes the various teams involved during game development. The roles and skills of the game designer, artist, programmer, tester and project manager are described. Prerequisite: GD330 Game Design Process

GD440 Capstone Project | 4 credit hours

Each student will be assigned to a team to design a game approved by the instructor. The project content will involve several areas of study from courses in the program and the use of project management technique, including concept paper, design document and prototype of their game idea. Prerequisites: Completion of a minimum of 164 credits earned in the program of study including GD375 Level Design or equivalent and GD430 The Game Development Team or equivalent

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Meet a Graduate

Paul Groves
Computer Drafting and Design
Associate of Applied Science

Graduated 2010
Lexington, KY

Meet Paul


Introducing Opportunity Scholarship
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