School of Drafting and Design
School of Drafting and Design

Digital Entertainment and Game Design: Bachelor of Science Degree
North Las Vegas, NV Campus

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The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects.

Career Opportunities

Graduates of this program may pursue entry-level positions in a number of different digital entertainment and game design companies. Job functions may include working as part of a team to help design, develop, test and produce video games, or create animations and 3D scenes for use in video games.

Graduates who have difficulty distinguishing colors may not be able to perform the essential functions of various positions involving digital entertainment and game design.

Admission Requirements

Refer to the Admission section of this catalog for information relating to Admission Requirements and Procedures for this program.

School Equipment

Students will have the opportunity to use the following school equipment as required throughout the program: computer systems, modeling and animation software, printers and other common computer peripherals. Refer to Student Equipment in the Online Course Information section of this catalog for information relating to the student equipment requirements for the distance education courses that are taught online over the Internet.

Class Size

Classes generally range in size from 15 to 30 students. Depending on the course subject matter, certain classes may contain a greater or lesser number of students.

Program Outline

To view a list of the course descriptions, please click here.

Course Number Course Credit Hours  
Minimum required credit hours for the Baccalaureate Degree (Grand total) 180
General Education Courses*
Unspecified General Education courses + 20
EG371 Research Methods+ 4
EG372 Written Analysis+ 4
EG381 Statistics+ 4
EG452 Economics and Change+ 4
EG462 Contemporary World Culture+ 4
EG465 Modern and Contemporary Art+ 4
EG468 Ethics+ 4
EG481 Environmental Issues+ 4
GE173 National, State and Local Governments+ 4
Subtotal 56
Core Courses
Unspecified Core courses ** 40
GD300 Introduction to Gaming Technology 4
GD310 Managing Game Development 4
GD320 Physics of Animation 4
GD330 Game Design Process 4
GD340 Creative Writing and Storyboarding for Games 4
GD345 C++ Programming for Game Developers 4
GD350 Game Design Strategies 4
GD360 Advanced Animation 4
GD375 Level Design 4
GD400 Game Interface Design 4
GD410 Game Engines and Production 4
GD430 The Game Development Team 4
GD440 Capstone Project 4
Subtotal 92
Elective Courses
Unspecified Elective courses 32

+In this program, this(these) course(s) may be taught either completely in residence at the school, completely online over the Internet as a distance education course or partially in residence and partially online, as determined by the school from time to time in its discretion. Refer to the Online Course Information section of this catalog for additional information relating to the courses that the school decides to teach all or partially online over the Internet. In order to help students become familiar with fundamentals of taking courses online over the Internet, the school may determine that a portion of the first online course that a student takes in this program must be taken online at the school in a supervised setting.

*General Education courses include courses in the humanities, composition, mathematics, the sciences and the social sciences. The Unspecified General Education courses must include at least one course in each of the following categories: the humanities, composition, mathematics and the social sciences. Refer to the Course Descriptions section of this catalog for the general education category pertaining to each general education course.

**Examples of the subject matter included in the Unspecified Core courses are as follows: 3D modeling, design theory, animation and introductory computer programming. Courses offered at this school that satisfy the Unspecified Core course requirement are CD140, CD210, CD220, CD245, CD250, CD320, CD340, IT104, IT107, IT209, IT210, IT211, IT212, IT213, IT309, IT310, IT311, VC100, VC110, VC130, VC210, VC215, VC220, VC230, VC240 and VC250. The course descriptions for these courses are in the Course Descriptions section of this catalog.

This course is eligible for the Presidents Scholarship. Refer to the Institutional Scholarships section of this catalog for further information.

NOTE: The course descriptions for the courses in this program are in the Course Descriptions section of this catalog. The school may, at any time in its discretion, vary the offering and/or sequence of courses in this program, revise the curriculum content of the program or any course in the program and change the number of credit hours in the program or in any program course.

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Meet a Graduate

Paul Groves
Computer Drafting and Design
Associate of Applied Science

Graduated 2010
Lexington, KY

Meet Paul

Program of Study Information Federal Disclosure

Financial Assistance Information
"I get to design something and I actually get to see the things that I create affect the lives of multiple people."
- Russell Allred, 2009
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