School of Drafting and Design
School of Drafting and Design

Digital Entertainment and Game Design: Bachelor of Science Degree
Norwood, MA Campus

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Objectives

The purpose of this program is to help graduates prepare for career opportunities in a variety of entry-level positions involving technology associated with designing and developing digital games and multimedia applications. Courses in this program offer a foundation in digital game design (through the study of subjects such as gaming technology, game design process, animation, level design) and general education subjects.

Career Opportunities

Graduates of this program may pursue entry-level positions in a number of different digital entertainment and game design companies. Job functions may include working as part of a team to help design, develop, test and produce video games, or create animations and 3D scenes for use in video games.

Graduates who have difficulty distinguishing colors may not be able to perform the essential functions of various positions involving digital entertainment and game design.

Admission Requirements

Refer to the Admission section of this catalog for information relating to Admission Requirements and Procedures for this program.

School Equipment

Students will have the opportunity to use the following school equipment as required throughout the program: computer systems, modeling and animation software, printers and other common computer peripherals. Refer to Student Equipment in the Online Course Information section of this catalog for information relating to the student equipment requirements for the distance education courses that are taught online over the Internet.

Class Size

Classes generally range in size from 15 to 30 students. Depending on the course subject matter, certain classes may contain a greater or lesser number of students.

Program Outline

The Bachelor of Science degree in Digital Entertainment and Game Design requires the completion of 180 credit hours within the following five areas of study:

Technical Basic CoursesTotal Credit Hours8
Required Core CoursesTotal Credit Hours92
Elective CoursesTotal Credit Hours16
Required General Education CoursesTotal Credit Hours48
Elective General Education CoursesTotal Credit Hours16
Program Total180
Course Number Course Credit Hours
FIRST YEAR
8 hours of Technical Basic Courses
TB133Strategies for the Technical Professional4
TB143Introduction to Personal Computers4
20 hours of Required Core Courses
CD140Rapid Visualization4
IT104Introduction to Computer Programming4
IT107Instructional Design4
IT2093D Modeling4
IT210Visual Design Theory4
16 hours of Required General Education Courses
GE117Composition I4
GE127College Mathematics I4
GE184Problem Solving4
GE192College Mathematics II4
4 hours of Elective Courses4
Subtotal48
SECOND YEAR
20 hours of Required Core Courses
IT211Interactive Communications Design I4
IT213Interactive Communications Design II4
IT309Animation I4
IT311Animation II4
TM420Technical Calculus4
20 hours of Required General Education Courses
EG360Introductory Calculus4
EG371Research Methods4
EG372Written Analysis4
GE217Composition II4
GE347Group Dynamics4
8 hours of Elective Courses8
Subtotal48
THIRD YEAR
32 hours of Required Core Courses
GD300 Introduction to Gaming Technology4
GD310 Managing Game Development4
GD320 Physics of Animation4
GD330 Game Design Process4
GD340 Creative Writing and Storyboarding for Games4
GD345 C++ Programming for Game Developers4
GD350 Game Design Strategies4
GD400 Game Interface Design4
12 hours of Required General Education Courses
EG462 Contemporary World Culture4
EG468 Ethics4
EG481 Environmental Issues4
4 hours of Elective General Education Courses4
Subtotal48
FOURTH YEAR
20 hours of Required Core Courses
GD360 Advanced Animation4
GD375 Level Design4
GD410 Game Engines and Production4
GD440 Capstone Project4
TM380 Advanced Topics in Technical Mathematics4
4 hours of Elective Courses4
12 hours of Elective General Education Courses12
Subtotal36


Elective Courses

To satisfy the elective portion of the core requirements, students must complete 20 quarter credit hours. Students may choose four courses from any of the core courses listed below or transfer comparable credit from another institution as approved by the school in its discretion.

Course Number Course Credit Hours
VC110Typogrophy4
CD111Introduction to Design and Drafting4
IT116Intermediate Programming4
CD121Drafting/CAD Methods4
CD130Architectural Drafting I4
VC130Digital Type and Image Manipulation4
ET156Introduction to C Programming4
IT204Scripting and Web Authoring I4
CD210Engineering Graphics I4
IT212Broadcast Graphics4
CD220Materials and Processes4
CD240Descriptive Geometry4
IT310Audio/Video Techniques4
TB332Professional Procedures and Portfolio Development4
GD430 The Game Development Team4


Elective General Education Courses

To satisfy the elective portion of the general education requirements, students must complete 16 quarter credit hours. Students may choose four courses from any of the general education courses listed below or transfer comparable credit from another institution as approved by the school in its discretion.

Course Number Course Credit Hours
Humanities
EG465Modern and Contemporary Art4
GE364Art Appreciation4
Mathematics and Science
EG381 Statistics4
GE150Survey of the Sciences4
GE253Physics4
EG421Numerical Methods4
Social Science
GE175American Government4
GE273Microeconomics4
GE274Macroeconomics4
GE351 Social Psychology4
GE375Psychology4
GE452 Economics and Change4


This course is eligible for the President's Scholarship. Refer to the Institutional Scholarships section of this catalog for further information.

NOTE: The course descriptions for the courses in this program are in the Course Descriptions section of this catalog. The school may, at any time in its discretion, vary the offering and/or sequence of courses in this program, revise the curriculum content of the program or any course in the program and change the number of credit hours in the program or in any program course.


Meet a Graduate

Paul Groves
Computer Drafting and Design
Associate of Applied Science

Graduated 2010
Lexington, KY

Meet Paul


Program of Study Information Federal Disclosure



"I get to design something and I actually get to see the things that I create affect the lives of multiple people."
- Russell Allred, 2009
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